![]() And after being insanely frustrated by the level, I got to the boss and killed the boss EASILY without even a remote threat. Traps everywhere, which trained me to watch the floor to look for pressure plates, but then they'd still put enemies right around corners to kill me anyways. And then I went to Sen's Fortress which was just a hive of bullshit. ![]() ![]() I got to Quelaag and thoroughly enjoyed the fight because I was allowed to move around and observe her patterns and was given queues for attacks and could react cautiously. It's difficulty for the sake of being annoying. "Toxic" was stupid in blight town because it's just over powered poison. I very quickly got sick of being sucker punched by things in this game the first time I got cursed when I had no idea what that bar was. To me it just seems poorly designed filled with annoyances and artificial difficulty instead of actual challenges. I'm sure you've all seen this argument a million times, but I've never been able to really participate in them until now, because I never tried to beat DS1, where as I've beaten DS2 several times.įirst comes my stance I don't understand why DS1 is so highly revered.
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